
After effect is resolved, is applied, making monster immune to time stop for 1 turn.ĭeals 15%, 20%, or 25% magic damage on each turn.ĭeals physical damage equal to 10% of its total life and reduces damage by 20%.ĭeals 15% Water damage.

After effect is resolved, is applied, making monster immune to roots for 1 turn.Įxclusive Time Stop. The monster loses its next turn and will receive all incoming attacks. After effect is resolved, is applied, making monster immune to time stop for 1 turn. After effect is resolved, is applied, making monster immune to stun for 1 turn. After effect is resolved, is applied, making monster immune to possession/corrupted for 1 turn. Skills targeting enemies will target allies, and skills targeting allies will target enemies.

Monster will randomly select an available skill, special skill, or recharge. After effect is resolved, is applied, making monster immune to freeze for 1 turn. Monster loses its turn and receives water damage equal to 2% of its total life. After effect is resolved, is applied, making monster immune to baby reversion for 1 turn. Monster will lose 2 turns and it can't be targeted by skills. Monster loses its next turn and receives water damage equal to 2% of its total life. Not an applied effect.Įxclusive Possession. After effect is resolved, is applied, making monster immune to baby reversion for 1 turn.Īctivates all cooldowns on a monster's skills. Monster will lose its next turn but it can't be targeted by skills. This effect is also, by far, one of the most common forms of drawback effects whenever there is a skill with a buff, but at the same time with a debuff.These effects cause monsters to lose their turns or otherwise cause them to be unable to attack. You get the drill: if you're worried about any monster with 5-traits or has anything else insane, you can say bye to them. Having a hard time getting through Super Demon or Bulwark? Say goodbye.
